Animal sickness

Risks:

  • Loss of health: 5 HP/day without feed.

  • Chance of disease: 3%/day.

Disease progress and penalties:

The disease develops in stages. Each stage lasts for 3 game days. If left untreated, the disease automatically progresses to the next stage.

Stage duration is a penalty to productivity:

  1. Healthy - Production is going on normally.

  2. Lethargy 3 days -25% production. Health loss: 5 HP/day.

  3. The sickness is 3 days old -50% production. Health loss: 10 HP/day.

  4. Sickness 3 days -75% production. Health loss: 15 HP/day.

  5. Agony - Production stops. It provides 50% less resources when cutting. Loss of HP leads to death.

Important: The productivity penalty affects the amount of resources received. Loss of health is irreversible without treatment. Treatment stops the disease, but does not restore HP!

Treatment: The treatment of sickness requires the creation of a "Veterinarian“ potion. When used recovery +20 HP.

Simple treatment: ( Alternative without potion ) It allows you to treat animals with raw plants (10 Rosemary + 5 Lavender), but with an effectiveness of 50% and a risk of worsening the disease by up to 10%. This makes the potion the preferred option.

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