Animal sickness
Risks:
Loss of health: 5 HP/day without feed.
Chance of disease: 3%/day.
Disease progress and penalties:
The disease develops in stages. Each stage lasts for 3 game days. If left untreated, the disease automatically progresses to the next stage.
Stage duration is a penalty to productivity:
Healthy - Production is going on normally.
Lethargy 3 days -25% production. Health loss: 5 HP/day.
The sickness is 3 days old -50% production. Health loss: 10 HP/day.
Sickness 3 days -75% production. Health loss: 15 HP/day.
Agony - Production stops. It provides 50% less resources when cutting. Loss of HP leads to death.
Important: The productivity penalty affects the amount of resources received. Loss of health is irreversible without treatment. Treatment stops the disease, but does not restore HP!
Treatment: The treatment of sickness requires the creation of a "Veterinarian“ potion. When used recovery +20 HP.
Simple treatment: ( Alternative without potion ) It allows you to treat animals with raw plants (10 Rosemary + 5 Lavender), but with an effectiveness of 50% and a risk of worsening the disease by up to 10%. This makes the potion the preferred option.
Last updated