⚙️Visual & Bonuses
Visual changes:
Levels 1-10: Basic appearance.
Levels 11-20: Minor visual improvements (collar, accessories).
Levels 21-30: Noticeable changes in color, size.
Levels 31-40: Advanced visual effects (glow, particles).
Levels 41-50: Epic looks, unique animations.
Passive pet bonuses:
Level 10: -3% of animal disease risk.
Level 25: +3% to the chance of a double harvest on 1 bed.
Level 40: +3% of Stamina's recovery rate.
Level 50: +2% to all of the above bonuses (total: -5%, +5%, +5%).
Upon reaching the 50th level of the pet, based on their playing style, the player can choose one of the bonuses.
For example:
Option A (Fisherman): The pet can bring 1 additional bait (Artificial fly) once every 24 hours.
Option B (Beekeeper): A pet reduces the chance of bee disease by 3% for all hives.
Restrictions and balance:
Player can have only one active pet at a time.
Changing a pet requires a 24-hour break (cooldown).
Last updated