🧩Interaction with other systems

  • Tools: An axe / pickaxe reduces the duration of the action, but not the cost of stamina.

  • Animal diseases: During treatment, the player's stamina is spent (4 units), which prevents abuse.

  • Growth Potions: Accelerate the maturation of plants, but do not affect the stamina when harvested.

  • NFT Items: Require placement on the "active slot" for bonuses to work.

  • Balance: The system encourages action planning (for example, harvesting + mining in 1 session).

  • Progression: Improvements through specialization branches and NFT make the gameplay deeper.

  • Anti-abuse: A limit on the number of actions/day prevents farming 24/7.

  • Synergy: Stamina recovery potions become a strategic resource for complex tasks (for example, butchering 5 cows requires 40 units, even with bonuses).

The system adds a layer of strategy without complicating gameplay: players must choose between planting plants, mining ore, or caring for animals based on stamina.

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